![]() Truth is, when you get use to the specific workflow of one them (i.e. ![]() ![]() I know some animators (like me, for instance) that learned 3D on one of them, but prefer the other. The choice of software sometimes depends on which software you learn first and which one you constantly use. And whenever one of each get together, a long (and sometimes heated) discussion starts, with no clear winner. I have some colleagues that prefer Max, while others die for Maya. :PĪ lot of things have been said about which program is better: 3ds Max or Maya. Originally, I wanted to do only one post about the differences between both 3D packages, but when I started I realized that it will take more than just one post.
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